open design

This tag is associated with 2 posts

BusinessWeek turns an eye to open source beyond technology


On opensource.com, we aspire to take principles the open source software movement has applied to building better software faster and find more uses for them in business, education, government, the law, and generally in our lives.

So a few weeks back, I was excited to see that BusinessWeek (now Bloomberg BusinessWeek) ran a special report called Eye on: Open Source that also embraced the wider usage of open source principles in technology and beyond.

My personal opinion? I think a few of the articles in the special report confuse true community-driven open source innovation with concepts like user-driven product design, crowdsourcing, and design competitions. But it was still neat to see BusinessWeek recognize the applicability of open source principles beyond software.

[Read the rest of this post on opensource.com]

Can truly great design be done the open source way?


A few weeks ago, I wrote an article about Apple and open innovation. The discussion in the comments about Apple’s success, despite their non-openness, was pretty interesting. Greg DeKoenigsberg started things off with this salvo:

“No community could build something as gorgeous as the iPhone; it requires the singular vision of a beautiful fascist, and the resources of a gigantic company, and a world full of users who would happily trade simplicity and certainty for the ability to tinker.”

I think few people would argue that one of Apple’s greatest strengths is their amazingly consistent, and consistently beautiful, design work. And when I say design, I mean both “little d design” (their stuff looks awesome) and “big D Design” (their systems, processes, and experiences are expertly rendered).

From a design perspective, Apple has figured out how to make lightning strike in the same place over and over again.

Today, I want to ask a question that I’ve been thinking about for a long time:

Can truly great design be done the open source way?

Meaning, can a group of people designing collaboratively, out in the open, ever do the kind of consistently beautiful design work that Apple does? Or is Greg right, that “no community could build something as gorgeous as the iPhone”?

Both of my partners at New Kind, David Burney and Matt Muñoz, are designers by background. Both of them have significant open source experience (David spent almost 5 years as the VP of Communications at Red Hat, Matt worked on many Red Hat projects, including designing the Fedora logo), so the three of us have talked about this subject many times before.

[Read the rest of this post on opensource.com]

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